by Dan Hulsman | Networking & Marketing
You just had an awesome time at MAGFest 2016, or some other game industry event. You met some cool people, maybe had a little too much fun at one of the after-parties, and you’re exhausted. And you have a stack of business cards that you’ve...
by Dan Hulsman | Networking & Marketing
Some of the best advice I hear people giving freelancers often relates to the same thing: networking and building relationships. Unfortunately, the most common advice on this topic is decidedly vague: It’s all about who you know. You’ve...
by Dan Hulsman | Networking & Marketing
Every video game hero starts their journey with the most basic provisions and skills. Link begins with a wooden sword and shield and later collects various artifacts and legendary weapons to aid him in his increasingly-difficult quest. MegaMan has a meager...
by Dan Hulsman | Networking & Marketing
In the post, I share my experience performing with Video Games Live and pass along some expert-advice from video game music composer, VGL Producer, and CEO of the Game Audio Network Guild (G.A.N.G.): Tommy Tallarico. I also I’ve always wanted to see a Video...
by Dan Hulsman | Networking & Marketing
Woohoo! First video post! In this post, I show you how to purchase a web address and set up your website in less than 10 minutes. If you’re a freelance composer or sound designer (or any other freelancer), it’s very important to have your own website....
by Dan Hulsman | Networking & Marketing
In this post, I’ll discuss how any freelancer can define their ideal client/project – and why it’s important. A Common Misstep for New Composers When you’re trying to establish yourself within an industry, it’s very tempting to take any...