The Agile Composer: Project Management for Game Audio
In this guest post, Ryan Davies shows how to use the Agile project management framework for managing game audio projects. Take control of your workload and your time with this system.
How to Avoid & Recover from Burnout
Confession time. It's been awhile since I've updated things over here on VGM Academy. If I'm being honest, it's because I've been suffering from major burnout that I'm just now starting to (slowly) recover from. As such, I wanted to write a post about the topic...
Composition Quest Log – Level 1 Winner: Ben Burnes
A few months back, I created the Composition Quest Log - Level 1: downloadable list of writing prompts to push composers outside of their comfort zones and try new challenges. As a result, people created some awesome music and we're kind enough to share it with yours...
PAX East Interview: Composer Daniel James (Metal Gear Solid V)
At PAX East 2016, I had the pleasure of attending a game audio panel titled "Maestros of Video Game Music," hosted by Emily Reese. It was a 60-minute panel that seemed to fly by, but I was able to meet the composers afterwards and a few of them graciously agreed to...
5 Things Digital Composers Need to Know About Orchestration
About the Author: Angelina Panozzo is a Jack of all music, and a master of Netflix and video games. Composer, performer, and journalist, she wanders around lost a lot of the time. You can catch her on her website or on her blog, Musically Notable. She's...
An Impromptu Interview with Hitoshi Sakimoto
I crashed a video game music recording session, and was greeted by none other than Hitoshi Sakimoto. Here’s the impromptu interview!
Composer Interview!
Sign up for the VGM Academy Newsletter and get access to an interview with award-winning composer: Darren Korb.