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At PAX East 2016, I had the pleasure of attending a game audio panel titled “Maestros of Video Game Music,” hosted by Emily Reese.  It was a 60-minute panel that seemed to fly by, but I was able to meet the composers afterwards and a few of them graciously agreed to an on-the-spot interview.  One of which was the very kind and talented Daniel James.

Daniel has composed for some pretty big name games (and movies) in the past 6 years, including Metal Gear Soild V: The Phantom Pain, Call of Duty: Black Ops 3, Killer Instinct, and more.  He’s also hilarious.  On the Maestros of Video Game Music panel, he and Tom Salta (Halo: Spartan Assault/Strike) had a pretty entertaining banter going between the two of them and had a particularly good exchange about networking which Daniel references during our interview.  If you listen closely, you can also hear the Videri String Quartet doing a set in the background (we were right outside of the MAGFest Jam Space).

Among other things, in this interview we discuss:

  • One of Daniel’s favorite music theory tricks that he recently added to his arsenal;
  • The biggest career mistake new composers make, and why he hates the word “networking;”
  • How he’d start over if all he had was $500 and a laptop;
  • His hilarious parting advice.

Listen to the interview right here, and read my favorite takeaways below.  Enjoy!

Turn Your Weakness into Your Strength

Daniel claims to have a terrible memory.  When he’d listen to one of his older work, he’d have a hard time remembering what he did and how he did it.  To combat this, he began documenting his process on YouTube to remember the process he used and to pass that knowledge on to anyone interested in learning his techniques.  This had a fantastic bonus effect: his videos demonstrated his competence in a helpful, non-aggressive way.  On the extreme end of the spectrum, these same videos created a huge opportunity when composer Hans Zimmer found and connected with him through one of Daniel’s YouTube videos.  Whoa!

When it Comes to Sound Design, Keep Your Orchestration in Mind

Daniel drew a very important parallel between orchestration and sound design.  He recommends remembering the basics of balancing sound across the frequency range, keeping your lower-frequency sounds fewer and farther between to avoid clash and using higher-pitched sounds for the fast stuff.  Life is balance, folks.

“It’s more [about] the people you’re friends with.  Not the people you have connections with – it’s who you’re friends with.”

Daniel describes his feelings about the word “networking,” and that the most important connections you’ll make are the friendships you have.  These genuine connections are the open doors you’re looking for, and will take you much further than mere professional contacts.

Thanks, Daniel!

That’s it for today, but I’d like to extend a huge THANK YOU to Daniel James for taking the time to interview with me during a very busy day at PAX East.  Looking forward to our next encounter, Daniel!

Did you find this interview valuable?  If so, please take a moment to SHARE this interview using the social media buttons at the top and bottom of the post!

 

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